Let’s take a look at some figures: Version When we shipped Xcode 4.2 we were able to shrink that package size down to about 1.5 gigabytes by making some of the legacy content – like the older iOS simulators – downloadable on demand.Īt the time that was a big and welcome improvement, but sadly it wasn’t to last: after going on its crash diet in 2012, Xcode has since been busy at the dessert aisle and has grown far beyond the “no more to be said about that” size of Xcode 4.1. Last year when we shipped Xcode 4.1 our download size was a little bit over 4 gigabytes, and I don't think there's anything more to be said about that. Here’s what Matthew Firlik (Director of Development Technologies at Apple) had to say at the time: We all know that Xcode has struggled with being a little on the portly side for some years, and even Apple acknowledged this back at WWDC 2012.
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